In the studio — v1 launching soon · join the early list
Screen recordings that
edit themselves.
Shotty watches your cursor, clicks, and keystrokes while you record — then auto-zooms, skips the dead air, keeps your private windows off camera, and exports faster than you can write the Slack message.
No spam — one email when v1 ships, maybe two if something's worth showing.
This is the actual model. Zoom segments ease in like the app's smoothstep camera, the CAM lane drives the bubble, and the idle chip fast-forwards time — scrub and watch the clock.
The workflow
One take, start to ship.
Scroll to play the whole session — Shotty edits while you record, so “done recording” is nearly “done”.
The moat
It records what you did,
not just what it saw.
Alongside the pixels, Shotty captures your input as data — an event track of cursor moves, clicks, and keys. Every feature below reads that track. Hover a card to see it move.
Auto-Zoom from clicks
Clicks become eased zoom segments with the same smoothstep ramp you just scrubbed above. Regenerate anytime; hand-made zooms survive.
Smart idle speed-up
Dead air is detected from your input stream and offered as one-click 4× chips — suggested, never forced, so narration stays intact.
Focus recording
Pick the windows that belong on camera. Notes, DMs, and the other half of your screen are structurally excluded — not blurred, absent.
Webcam choreography
Talking-head intro, corner bubble for the demo, hidden for the finale — the bubble lives on its own timeline lane.
Synthetic cursor & keys
The cursor is re-drawn from data: resize it, smooth it, restyle clicks and keystroke chips after recording.
Metal-fast export
A GPU compositing pipeline ships H.264, ProRes 422, and GIF several times faster than realtime — with per-stage stats.
Don't take our word for it
Poke the features.
Keystroke overlay
Spotlight segments
Move your cursor over the canvas — or
Export race
Focus recording
Your screen, without the embarrassing parts.
Choose two or three windows. They float sharp over your frosted wallpaper — and anything else you open mid-take physically never enters the file. Read your script in plain sight.
- Private windows structurally excluded from the capture
- “Off camera / Back on camera” chips keep you oriented while recording
- The cursor goes calm during off-camera moments — no phantom clicks
- Frosted wallpaper becomes the recording's background, matched in the editor
Try it: click the blurry Notes window.
I built Shotty because I kept paying monthly rent on apps I use four times a month. A screen recorder shouldn't be a landlord — it should be a tool in your drawer, sharp every time you reach for it.
So Shotty is one purchase. It runs entirely on your Mac, your recordings never touch a server, and there's no account standing between you and the Export button. If that sounds old-fashioned, good — so are hammers.
Pricing
Pay once. Keep v1 forever.
Price revealed at launch — the waitlist hears it first
One-time purchase, every v1 update free.
No subscription, no account, no uploads.
Outfitting a team? Email me about multiple licenses — volume pricing exists and I answer fast.
Fair questions
The fine print, in plain words.
What exactly does “one-time payment” mean?
Your license covers the version you buy — all of v1 — including every v1.x update, fix, and feature we ship along the way. Free, forever, no strings.
If some distant day there's a v2 big enough to be a new product, your v1 keeps working exactly as it does, and existing owners get it at a meaningful early-supporter discount. That's the whole arrangement — no renewals hiding anywhere.
Why not a subscription?
Personal preference turned principle: a tool you reach for a few times a month shouldn't bill you twelve times a year. One fair price, you own it, I keep improving it because I use it daily too.
Does anything leave my Mac?
No. Recording, editing, and export are fully on-device. No account, no telemetry, no upload step. The only network request is the optional update check.
What are the system requirements?
macOS 14 Sonoma or newer, on Apple Silicon (M1 and up) — that's where the Metal export speed comes from. Full list just below.
Can I buy licenses for my team?
Yes — email me with how many seats you need and I'll send volume pricing the same day.
When does it launch?
v1 is in late development — the demos on this page mirror real, working features. Join the list above and you'll get one email when it ships — the price is announced at launch, and the list sees it first.
Runs on
Minimum requirements
System
- macOS 14 Sonoma or newer
- Apple Silicon (M1 or later)
- ~60 MB app · recordings stored where you choose
Permissions it asks for
- Screen Recording — the whole point
- Microphone & Camera — optional, for narration & bubble
- Input Monitoring — powers auto-zoom & keystroke chips
Plays well with
- ProRes 422 / H.264 / GIF exports
- Multiple displays, notched & external
- Any mic or camera macOS can see