Native Mac capture tool, public beta open
Screen work that polishes itself.
Capture screenshots, add notation, beautify frames, or record demos that edit themselves. One focused Mac app for showing your work.
One beta access email, then only useful product updates.
Recording is one mode of the same canvas. Zoom segments ease like the app camera, the CAM lane drives the bubble, and idle time compresses as you scrub.
Capture studio
Screenshots deserve the real editor too.
Shotty is for the whole screen-work loop: capture a window, add notation, redact details, tune the style, then copy or save the final frame.
struct EditorView: View {
var body: some View {
TimelineCanvas()
.backgroundStyle(.image)
.annotationLayer()
Capture. The landing page now mirrors the still editor: top actions, canvas format bar, bottom tool dock, and the right Style inspector.
The workflow
One take, start to ship.
Scroll through the session. Shotty edits while you record, so done recording is nearly done.
One editor
Capture the moment,
then make it look intentional.
Shotty treats screenshots and recordings as editable screen work. The canvas can focus a capture, annotate the point, beautify the frame, or read the event track from a recording.
Auto-Zoom from clicks
Clicks become eased zoom segments with the same smoothstep ramp you just scrubbed above. Regenerate anytime; hand-made zooms survive.
Smart idle speed-up
Dead air is detected from your input stream and offered as one-click 4x chips. Suggested, never forced, so narration stays intact.
Focused capture
Pick the window that belongs in the screenshot or recording. Notes, DMs, and the other half of your screen stay structurally excluded.
Webcam choreography
Talking-head intro, corner bubble for the demo, hidden for the finale. The bubble lives on its own timeline lane.
Synthetic cursor & keys
The cursor is re-drawn from data: resize it, smooth it, restyle clicks and keystroke chips after recording.
Typing tracking
When you type, Shotty follows the caret and turns that intent into camera movement, so the edit zooms to the line you are writing.
Fast image and video export
The same GPU pipeline ships polished screenshots, H.264, ProRes 422, and GIF several times faster than realtime with per-stage stats.
Try the primitives
The page behaves like the product.
Keystroke overlay
Spotlight segments
Move your cursor over the canvas, or
Export race
Focus recording
Your screen, without the embarrassing parts.
Choose two or three windows. They float sharp over your frosted wallpaper, and anything else you open mid-take never enters the file.
- Private windows structurally excluded from the capture
- Off camera and back on camera chips keep you oriented while recording
- The cursor goes calm during off-camera moments, with no phantom clicks
- Frosted wallpaper becomes the recording's background, matched in the editor
Try it: click the blurry Notes window.
I am building Shotty as the screen tool I wanted as a full-stack developer: capture screenshots, record clean product demos, edit the recording, and showcase the result from one focused Mac app.
The plan is simple: a one-time purchase is the recommended way to own it, with an optional subscription for people who prefer that. Try it first, or subscribe for a bit, then decide if Shotty earns a permanent place in your workflow.
Pricing
Choose the way you want to keep Shotty.
Try it first. If it fits your workflow, own it once or keep the monthly option for ongoing use.
Outfitting a team? Email me about multiple licenses. I can set you up during the beta.
Fair questions
The fine print, in plain words.
What exactly does “one-time payment” mean?
Your license covers the version you buy, including every v1.x update, fix, and feature we ship along the way. Free, forever, no strings.
If some distant day there is a v2 big enough to be a new product, your v1 keeps working exactly as it does. Existing owners get it at a meaningful early-supporter discount. That is the whole arrangement, no renewals hiding anywhere.
Is it a subscription?
The recommended path is still one-time purchase. I also plan to offer an optional subscription for people who want to evaluate Shotty longer or prefer paying that way. Either path starts with trying the app first.
Does anything leave my Mac?
No. Recording, editing, and export are fully on-device. No account, no telemetry, no upload step. The only network request is the optional update check.
What are the system requirements?
macOS 14 Sonoma or newer, on Apple Silicon (M1 and up). That is where the Metal export speed comes from. Full list just below.
Can I buy licenses for my team?
Yes. Email me with how many seats you need and I will send volume pricing the same day.
Can I use it now?
Yes. Shotty is open for public beta. Join above and I will send access, then use it free while v1 is being finished. Paid v1 pricing comes later, with one-time purchase still the recommended path.
Runs on
Mac-native, no cloud detour.
macOS 14 Sonoma or newer
Built for Apple Silicon Macs. Recordings stay local and export where you choose.