Capture screenshots
Grab a window, crop the frame, add notation, redact details, then copy or save.
Native Mac screen studio, public beta open
Capture screenshots, polish frames, record demos, and soon turn stills into showcase videos.
Capture Editor is free Trial unlocks recording export Apple Silicon
Recording is one mode of the same canvas. Zoom segments ease like the app camera, the CAM lane drives the bubble, and idle time compresses as you scrub.
Capture studio
Shotty is for the whole screen-work loop: capture a window, add notation, redact details, tune the style, then copy or save the final frame.
struct EditorView: View {
var body: some View {
TimelineCanvas()
.backgroundStyle(.image)
.annotationLayer()
Capture. The landing page now mirrors the still editor: top actions, canvas format bar, bottom tool dock, and the right Style inspector.
The workflow
Scroll through the session. Shotty edits while you record, so done recording is nearly done.
One-stop studio
Shotty is a focused Mac studio for the whole screen-work loop: capture a still, record a demo, polish the frame, and build toward showcase-ready output.
Grab a window, crop the frame, add notation, redact details, then copy or save.
Record focused demos, then export with auto-zoom, cursor, keys, idle speed-up, and Metal rendering.
Turn polished screenshots into presentation frames and short showcase videos when the next module lands.
Clicks become eased zoom segments with the same smoothstep ramp you just scrubbed above. Regenerate anytime; hand-made zooms survive.
Dead air is detected from your input stream and offered as one-click 4x chips. Suggested, never forced, so narration stays intact.
Pick the window that belongs in the screenshot or recording. Notes, DMs, and the other half of your screen stay structurally excluded.
Talking-head intro, corner bubble for the demo, hidden for the finale. The bubble lives on its own timeline lane.
The cursor is re-drawn from data: resize it, smooth it, restyle clicks and keystroke chips after recording.
When you type, Shotty follows the caret and turns that intent into camera movement, so the edit zooms to the line you are writing.
The same GPU pipeline ships polished screenshots, H.264, ProRes 422, and GIF several times faster than realtime with per-stage stats.
Try the primitives
Move your cursor over the canvas, or
Focus recording
Choose two or three windows. They float sharp over your frosted wallpaper, and anything else you open mid-take never enters the file.
Try it: click the blurry Notes window.
I am building Shotty as the screen studio I wanted as a full-stack developer: a free Capture Editor for screenshots, a paid recording export workflow for product demos, and Mockup & Showcase coming after the core feels solid.
The plan is simple: a one-time purchase is the recommended way to own it, with an optional subscription for people who prefer that. Try it first, or subscribe for a bit, then decide if Shotty earns a permanent place in your workflow.
Public beta
Use the free still workflow for screenshots and Capture Editor work. Start the trial only when you need to export recordings; Mockup & Showcase is marked soon until it ships.
Use the still-capture workflow without a timer. Trial only matters when you export recordings.
Setting up a team? Email Fathan about multiple Licenses.
Fair questions
Yes. Screenshot capture and the Capture Editor are free: capture, crop, annotate, redact, style, copy, and save. No card is required for that workflow.
The trial unlocks screen recording export. You can record, edit, and export demos during the trial, then decide whether the paid recording workflow earns a place in your stack.
Screen capture and the Capture Editor keep working. Recording export becomes paid, with a one-time License recommended and a monthly option available if you prefer it. The app shows the current terms before opening checkout.
Not yet. Mockup & Showcase, the planned flow for turning polished screenshots into presentation frames and short showcase videos, is on the roadmap and is not part of the current beta trial.
Your License covers the version you buy, including every v1.x update, fix, and feature we ship along the way. Free, forever, no strings.
If some distant day there is a v2 big enough to be a new product, your v1 keeps working exactly as it does. Existing owners get it at a meaningful early-supporter discount. That is the whole arrangement, no renewals hiding anywhere.
Your screenshots and recordings stay on your Mac. Capture, editing, and export are local. Shotty only connects for updates, current purchase information, and License activation.
macOS 14 Sonoma or newer, on Apple Silicon (M1 and up). That is where the Metal export speed comes from. Full list just below.
Yes. Email me with how many seats you need and I will send volume pricing the same day.
Yes. Download the public beta directly from this page. macOS may ask you to approve Screen Recording and Input Monitoring so Shotty can capture the screen and build recording effects.
Runs on
Built for Apple Silicon Macs. Recordings stay local and export where you choose.